Dynomotion

Group: DynoMotion Message: 7575 From: TKSOFT Date: 6/3/2013
Subject: KMotion/KFLOP Test Release 4.31d - New Features!
KMotion/KFLOP Test Release 4.31d

See Description here 

Download here  

Feedback appreciated.

Thanks
TK
Dynomotion
Group: DynoMotion Message: 7597 From: morgtod Date: 6/4/2013
Subject: Re: KMotion/KFLOP Test Release 4.31d - New Features!
Tom,

These look like very useful and well thought out additions to KMotionCNC.

The fixture offset table has been working great and saves lots of time.

I will load 4.31d up soon and try it out.

I can only think of one more thing that I would like to put on the wish list, a "zero" and "set" button like the DRO's have for the current tool Z offset. I still struggle with the math when setting tools.

Keep up the good work!
Todd


--- In DynoMotion@yahoogroups.com, "TKSOFT" <tk@...> wrote:
>
> KMotion/KFLOP Test Release 4.31d
>
> See Description here <http://dynomotion.com/Software/KMotion4.31d>
>
> Download here <http://dynomotion.com/Software/KMotion431d.exe>
>
> Feedback appreciated.
>
> Thanks
> TK
> Dynomotion
>
Group: DynoMotion Message: 7601 From: tapiolarikka Date: 6/4/2013
Subject: Re: KMotion/KFLOP Test Release 4.31d - New Features!
Hi Tom!

I haven't yet tried the new release. At first glance the additions
to limit handling look very interesting.

I tried several approaches to soft limits but found that enabled hardware limits reacts much faster.

I'd like to propose a hardware level possibility limit stopping movement and preventing driving further to that direction, but
allowing move to opposite/off limit.

Rgds,
Tapio

--- In DynoMotion@yahoogroups.com, "TKSOFT" <tk@...> wrote:
>
> KMotion/KFLOP Test Release 4.31d
>
> See Description here <http://dynomotion.com/Software/KMotion4.31d>
>
> Download here <http://dynomotion.com/Software/KMotion431d.exe>
>
> Feedback appreciated.
>
> Thanks
> TK
> Dynomotion
>
Group: DynoMotion Message: 7613 From: fireup_kev Date: 6/6/2013
Subject: Re: KMotion/KFLOP Test Release 4.31d - New Features!
Tom,

Tried out V4.31d and found a couple bugs.

In simulation mode G-Viewer does not produce the correct plot when dealing with arcs and circles. Here's an example G-Code that runs fine but does not plot correctly when you hit the run button next to the simulate check box.

F50
G0X1.0 Y0.5
G2I-0.5
G0X1.5 Y1.5
G2I-0.5
G0X1.0 Y2.5
G2I-0.5
M30

Also when using with .NET the callback for CoordMotionStraightFeed
and CoordMotionArcFeed produces many segmented paths. I would like to have it the old way where only one segment per g-code line are generated or have an option to select between the two.

Kevin

--- In DynoMotion@yahoogroups.com, "TKSOFT" <tk@...> wrote:
>
> KMotion/KFLOP Test Release 4.31d
>
> See Description here <http://dynomotion.com/Software/KMotion4.31d>
>
> Download here <http://dynomotion.com/Software/KMotion431d.exe>
>
> Feedback appreciated.
>
> Thanks
> TK
> Dynomotion
>
Group: DynoMotion Message: 7647 From: Tom Kerekes Date: 6/9/2013
Subject: Re: KMotion/KFLOP Test Release 4.31d - New Features!
Hi Kevin,

We were able to fix the plotting issue.  Thanks for pointing it out.

Regarding the "many segmented paths":  Are you referring to Simulation or Normal Runs?  We did make a change regarding Arcs being broken down into less than 22.5 degree arcs.  Are you referring to this?  This was made so that Soft Limits would work better.  Otherwise the start and end point could be within limits but still loop way outside the limits and not be detected as a problem.  But when running a Job both Lines and Arcs were subdivided before as well.  So I don't fully understand the issue or why it would be a problem regardless.

Regards
TK

Group: DynoMotion Message: 7650 From: fireup_kev Date: 6/9/2013
Subject: Re: KMotion/KFLOP Test Release 4.31d - New Features!
I'm using the callback for CoordMotionArcFeed() and CoordMotionStraightFeed() in simulation mode to do my own plotting. Prior to V4.31d, I would get only one callback for one line of G2 or G3 code. Now I get many callbacks for a single line. This has slowed down my plotting routines as it has to deal with a lot more segments instead of just one arc or one circle.

For example, the test GCode from my first post produces 3 circles, would only produce 3 callbacks in the old verion. In V4.31e, it produces 139 callbacks or segments. And it produces both arcs and line segments callbacks to build the 3 circles?

--- In DynoMotion@yahoogroups.com, Tom Kerekes <tk@...> wrote:
>
> Hi Kevin,
>
> We were able to fix the plotting issue.  Thanks for pointing it out.
>
>
> Regarding the "many segmented paths":  Are you referring to Simulation or Normal Runs?  We did make a change regarding Arcs being broken down into less than 22.5 degree arcs.  Are you referring to this?  This was made so that Soft Limits would work better.  Otherwise the start and end point could be within limits but still loop way outside the limits and not be detected as a problem.  But when running a Job both Lines and Arcs were subdivided before as well.  So I don't fully understand the issue or why it would be a problem regardless.
>
> Regards
> TK
>
>
>
> ________________________________
> From: fireup_kev <kliboon@...>
> To: DynoMotion@yahoogroups.com
> Sent: Thursday, June 6, 2013 12:26 PM
> Subject: [DynoMotion] Re: KMotion/KFLOP Test Release 4.31d - New Features!
>
>
>
>  
> Tom,
>
> Tried out V4.31d and found a couple bugs.
>
> In simulation mode G-Viewer does not produce the correct plot when dealing with arcs and circles. Here's an example G-Code that runs fine but does not plot correctly when you hit the run button next to the simulate check box.
>
> F50
> G0X1.0 Y0.5
> G2I-0.5
> G0X1.5 Y1.5
> G2I-0.5
> G0X1.0 Y2.5
> G2I-0.5
> M30
>
> Also when using with .NET the callback for CoordMotionStraightFeed
> and CoordMotionArcFeed produces many segmented paths. I would like to have it the old way where only one segment per g-code line are generated or have an option to select between the two.
>
> Kevin
>
> --- In DynoMotion@yahoogroups.com, "TKSOFT" <tk@> wrote:
> >
> > KMotion/KFLOP Test Release 4.31d
> >
> > See Description here <http://dynomotion.com/Software/KMotion4.31d>
> >
> > Download here <http://dynomotion.com/Software/KMotion431d.exe>
> >
> > Feedback appreciated.
> >
> > Thanks
> > TK
> > Dynomotion
> >
>
Group: DynoMotion Message: 7684 From: Tom Kerekes Date: 6/18/2013
Subject: Re: KMotion/KFLOP Test Release 4.31d - New Features!
Hi Kevin,

Please try this version and see if your issue is resolved.

http://dynomotion.com/Software/KMotion4.31f.exe

The previous version broke a circle into 16-32 arcs and checked the endpoints against the soft limits.  I don't see why this was really a problem as other GCode might have even more segments than this to describe a similar path.  We did this as a simple way to solve the "Any Arc totally within Soft Limits Problem".  But we now have a more exact algorithm that checks the entire arc in one step.

Thanks
TK